Striker II – Documentation Wanted 20 February 2007Posted by David Wilson in USB Missile.
Your help is needed please.
I need to obtain the documentation that is supplied with the Striker II Missile Launcher. The documentation is supposed to include details of the USB codes that are used to control the launcher.
This web site makes reference to it.
If you have one of these, can you e-mail me the documentation if you have my e-mail address, or leave a comment to this posting and I will mail you back. Thanks.
Joystick Launcher Control on its way 6 February 2007Posted by David Wilson in USB Missile.
Good news. I have a working version of the launcher software that can control the Missile Launcher using a joystick! Up, Down, Left, Right, and Fire! It’s fantastic and I’ve had a lot of fun already. There is a new preference pane that allows you to reverse the x and y axis’, hopefully select your fire button, and vary the sensitivity of the joystick.
I have two joysticks here, a Logitech Attack 3 and a Saitek Cyborg Evo Wireless. As it turns out not all USB joysticks are created as equals and I am having some difficultity with the Saitek. So I have more work to do before I can build a release for distribution.
And thanks to some feedback today I’ve built another preference pane, this time called Launcher. The idea is that the user can define the USB Vendor ID and USB Product ID to add additional launcher support. Of course this may or may not work.
I will carry on attempting to understand USB devices and working with them. What I probably need is a “Programming USB for Dummies Guide”. It could be quite a popular title if it actually existed. 🙂
USB Missile Launcher – 1.4e Release 2 February 2007Posted by David Wilson in USB Missile.
This release has taken some time to get out!
What’s in the updated 1.4e release?
- Added preference option for Camera enable/disable on startup
- Message change for Launcher not connected when application starts
- Added Preference option to reverse arrow keys
- Updated kext drivers for DreamCheeky and the USB Missile Launcher
- Added code that reads back the USB codes from the DreamCheeky Launcher so that it now does not exceed launcher travel limits
- Source code will be available separately (it is been removed from the release file to reduce the size of the distributed file)
Please click in the download link in the sidebar.
Also in the side bar is a download link to the source code package.
See the BLOG home page for the latest Missile Launcher Developments https://dgwilson.wordpress.com.
DreamCheeky Launcher not working? 2 February 2007Posted by David Wilson in USB Missile.
1 comment so far
I have a DreamCheeky Rocket Launcher as you know. I also have a PowerMac G4 (specifically the AGP graphics version otherwise known as the Sawtooth model). This machine comes with 2 x 12MBit/s USB ports. I have never had any success getting the DreamCheeky Launcher working on this machine. The DreamCheeky Launcher says on the box that it requires a USB 1.1 port.
So this morning I went to the local electronic shop (Dick Smiths) and purchased a PCI USB 2.0 card.
When I got home, I shutdown the G4, opened the case, installed the card, and started up the G4.
All good so far.
Connected the DreamCheeky Launcher to the USB 2.0 port on the card.
Ran my USB Missile Launcher NZ software and it’s working wonderfully. For added good measure I connected the original USB Rocket Launcher to the keyboard and that worked too.